Upon returning home after preventing a second Xindi attack, Enterprise explores cultural shifts on Vulcan; forges alliances with Earth's neighbors in the face of Romulan aggression; deals with a plague inside the Klingon Empire; explores the Mirror Universe; and overcomes xenophobic elements to lead an interstellar community.
#1 | 10/08/2004Storm Front (1)3.6/5 (with 23 votes)
Archer and the NX-01 find themselves in Earth's past, with events of World War II altered by the Temporal Cold War.
#2 | 10/15/2004Storm Front (2)3.5/5 (with 23 votes)
With Silik's help, Archer hones in on the temporal operative who altered Earth's past and threatens to destroy all of time.
#3 | 10/22/2004Home3.8/5 (with 21 votes)
Once the NX-01 finally returns to Earth, the weary crewmen face repercussions of their journeys, both positive and negative.
#4 | 10/29/2004Borderland (1)3.8/5 (with 20 votes)
When genetic supermen left over from the Eugenics Wars hijack a Klingon ship, Archer must rely on their creator, the criminal Dr. Arik Soong, to help hunt them down.
#5 | 11/05/2004Cold Station 12 (2)3.8/5 (with 21 votes)
Arik Soong leads his band of Augments to a medical facility where hundreds of genetically enhanced embryos are still stored, intending to retrieve them and bring them to life.
#6 | 11/12/2004The Augments (3)3.7/5 (with 19 votes)
In defiance of their "father," Arik Soong's Augments devise a heinous plot against the Klingons which will surely lead to interstellar war.
#7 | 11/19/2004The Forge (1)3.9/5 (with 21 votes)
Earth's embassy on Vulcan is bombed, and the ensuing investigation puts Archer and T'Pol on the trail of a Vulcan religious faction hiding in a treacherous desert.
#8 | 11/26/2004Awakening (2)3.8/5 (with 21 votes)
Archer and T'Pol encounter the Syrrannites, a radical group hiding in the Vulcan desert, while the NX-01 crew contends with Vulcan power ploys.
#9 | 12/03/2004Kir'Shara (3)3.8/5 (with 22 votes)
Archer, T'Pol and T'Pau attempt to bring the Kir'Shara — an artifact believed to contain Surak's original writings — to the Vulcan capital, as the NX-01 gets involved in a Vulcan-Andorian military clash.
#10 | 01/14/2005Daedalus3.1/5 (with 20 votes)
The inventor of the transporter, Emory Erickson, comes aboard Enterprise for a risky experiment.
#11 | 01/21/2005Observer Effect3.8/5 (with 20 votes)
Non corporeal aliens study the Enterprise crew as they respond to a fatal viral infection brought on board from an away mission.
#12 | 01/28/2005Babel One (1)4.0/5 (with 20 votes)
Enterprise journeys to Babel with a Tellarite ambassador on board for peace talks with the Andorians, when a distress call from Shran is received.
#13 | 02/04/2005United (2)4.0/5 (with 20 votes)
Archer tries to unify the Andorians, Tellarites and Vulcans in a plan to capture a marauder ship threatening to destabilize the region.
#14 | 02/11/2005The Aenar (3)3.9/5 (with 21 votes)
Archer visits Shran's icy homeworld to find an Andorian subspecies called the Aenar, to determine their connection to the marauder destroying ships in the region.
#15 | 02/18/2005Affliction (1)3.8/5 (with 20 votes)
While Enterprise visits Earth for the launch of Columbia, Phlox is kidnapped and forced to help the Klingons deal with a grave threat toward their species.
#16 | 02/25/2005Divergence (2)3.7/5 (with 20 votes)
With Columbia's help, the Enterprise crew grapples with sabotage to their ship as they pursue the truth behind the kidnapping of Phlox.
#17 | 04/15/2005Bound3.0/5 (with 20 votes)
As a gift for negotiating with the Orion Syndicate, Captain Archer receives three Orion Slave Girls.
#18 | 04/22/2005In a Mirror, Darkly (1)3.8/5 (with 20 votes)
In the mirror universe, Commander Archer mutinies against Captain Forrest in order to capture a future Earth ship found in Tholian space.
#19 | 04/29/2005In a Mirror, Darkly (2)3.8/5 (with 21 votes)
In the mirror universe, Archer commandeers the 23rd-century Defiant from the Tholians and uses it in a nefarious power grab.
#20 | 05/06/2005Demons (1)3.7/5 (with 21 votes)
A xenophobic faction of humanity threatens to undermine talks to form a new coalition of planets.
#21 | 05/13/2005Terra Prime (2)3.9/5 (with 20 votes)
A human isolationist leader threatens to destroy Starfleet Command unless all aliens leave Earth immediately.
#22 | 05/13/2005These Are the Voyages...3.1/5 (with 23 votes)
Six years in the future, an emotional Captain Archer and the crew return to Earth to face the decommission of Enterprise and signing of the Federation charter.