#1 | 09/06/1967The Big Con5.0/5 (with 1 vote)
The team's first mission is to substitute counterfeit printing plates for the real ones, which are being transported across Germany in a tank.
#2 | 09/13/1967Breakout
The team kidnaps a German colonel's son in order to trade him for a captured resistance leader.
#3 | 09/19/1967The Grab
In order to rescue the infant son of a defecting German scientist, the team is forced to kidnap three infants and transport them cross-country.
#4 | 09/26/1967The Great Theft
When a mission to bring back information on a new German airplane engine goes awry, Garrison decides to steal the entire engine.
#5 | 10/03/1967Now I Lay Me Down to Die
When the team rescues an Allied agent who is under interrogation at a German hospital, not only is Goniff captured but they find out that the agent already spilled top secret information to the Germans.
#6 | 10/10/1967The Deadly Masquerade
It was hard enough teaching Goniff to masquerade as an international playboy whom he resembles, but then the team has to rescue him from gangsters to whom the playboy owed money.
#7 | 10/17/1967the Expendables
After several failed missions, team received a new mission from major Richards. Although garrison strongly opposed it, it was ineffective. Garrison and his ministry, who had a lot of worries, reached the joint site. It turned out that their task was to attract the enemy's firepower, so that the rebellious German general could escape smoothly. When team tried to break through the encirclement and prepare to return to Britain, he met major Richards. The German general was caught by the German army, and Richards came for help. team rescued the general again and returned to Britain, winning the trust and appreciation of major Richards.
#8 | 10/24/196748 Hours to Doomsday
The team has only 48 hours to recover important microfilm hidden in a painting in a Dutch museum.
#9 | 10/31/1967Banker's Hours
When another con is recruited from prison to assist the team in robbing a German bank, they soon suspect that he has a plan of his own.
#10 | 11/07/1967Thieves' Holiday
In France to get information on German defenses with the help of a double agent, the cons decide to go off on their own and rob a museum.
#11 | 11/14/196720 Gallons to Kill
When the team's plane is shot down over Yugoslavia on the way back from a mission, they decide to help a local group of resistance fighters.
#12 | 11/21/1967Operation Hellfire
In order to better complete the task, garrison asked fleig of the arson investigation team of the Chicago police department to join the operation and assist GG to go to the university town of Windsor in Germany to obtain information. However, due to the police identity of freig, GG was full of hostility and distrust.
#13 | 11/28/1967Black Market
The team is assigned to infiltrate a gang of Italian black marketeers who are hijacking Allied supply trucks.
#14 | 12/05/1967The Great Crime Wave
The team stages a crime wave to keep the German authorities busy while Garrison plants explosives to destroy a cache of gold.
#15 | 12/19/1967Friendly Enemies
The team helps a group of Americans escape from a prison camp in Italy by sowing dissension between the Germans and Italians.
#16 | 12/26/1967Run From Death
A French nun convinces the team to transport four orphans and a dog back to England with them.
#17 | 01/02/1968The Magnificent Forger
The team is sent to replace a list of Nazi collaborators with a list of Allied agents, but they need the assistance of a forger who's too scared to complete the job.
#18 | 01/09/1968The Death Sentence
When Garrison is charged with cowardice and desertion, the team goes into action to find out the truth.
#19 | 01/16/1968War Games
While rescuing Allied prisoners behind enemy lines, Garrison finds out from an old friend how to destroy a huge German artillery piece that has been wreaking havoc among the Allied forces.
#20 | 01/23/1968The Big Lie
The mission is to convince a German officer that a big Allied attack is already in progress, in a location other than where it will really take place.
#21 | 01/30/1968Ride of Terror
The American colonel that the team is to rescue from a prison camp in France turns out to have been the warden of a hellhole of an American prison where Chief was an inmate.
#22 | 02/13/1968War and Crime
Garrison's plan to substitute a convict in New York for a lookalike German field marshal goes awry when the convict escapes from prison.
#23 | 02/20/1968The Plot to Kill
The team accompanies Keeler to the meeting of German officers where he is to give the go-ahead on the plot to kill Hitler, but things go awry again when Keeler is killed.
#24 | 02/27/1968The Frame-Up
A con woman is temporarily brought in to replace a wounded Chief and pull off a con at a French casino.
#25 | 03/05/1968The War Diamonds
The team goes to Switzerland to recover industrial diamonds that were stolen from a German train.
#26 | 03/12/1968Time Bomb
The team must enter a room with an unexploded bomb in order to crack a safe containing a vital sample of heavy water.