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Extra Credits(TV show/series, 2010-)

Documentation in 12 seasons with 501 episodes

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Extra Credits is an American video lesson series currently run by Matthew Krol and Geoffrey Zatkin, narrated by Matthew Krol, with artists Scott DeWitt, Nick DeWitt, David "D" Hueso, and Ali R. Thome and Jordan Martin and writers Robert Rath, R. Kevin Doyle and other staff members. Social Media is run by Kat Rider. The series of videos discusses topics pertinent to video game development and game studies, addressing the legitimacy of video games as art, and creating intellectual discourse on important issues in gaming culture. The series was developed directly from a series of lecture videos by animator Daniel Floyd, informally known as Video Games And..., which ran sporadically from February 17, 2008, to April 16, 2010, with certain episodes written by James Portnow. The series originally aired on The Escapist from July 28, 2010, to August 10, 2011, before being split off over a financial dispute. Between September 7, 2011, and December 31, 2013, the show aired on PATV, a distribution channel hosted by Penny Arcade, whose downsizing of partner services after the latter date was cited as the reason for the show's subsequent "move" to YouTube, where the show is currently aired. In addition, the episodes have been syndicated on many websites, including ScrewAttack. ()
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About Extra Credits

Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better.

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Extra Credits Seasons and Episodes

02/03/2021Season 2021 - 15 episodes
#1 | 02/03/2021The Four Types of Video Game Designers - Game Design Specializations
When most folks think of the game designer, they normally think of something akin to the director of a movie. But actually, the role of game designer can mean a few different things, especially in bigger companies where people tend to specialize more. So which kind of game designer are you? Are you someone who dreams up worlds as a content designer? Draw out maps and place spawn points like a level designer? Balance numbers and spreadsheets as a systems designer? Or know how to combine nuanced elements to draw out a very specific feeling, like an experience designer?
#2 | 02/17/2021Character Creators & Cyberpunk - Player Freedom in Expression
We love a great character creator at EC, and we love cyberpunk! So of course, Cyberpunk 2077 was supposed to be a dream. And what we got was... ah, not exactly what we hoped for. But there were some basic problems with the basic design of their character creation screen, even before you hit the streets of Night City. So what exactly did CD Projekt Red do wrong and what can we learn about making inclusive character creators?
#3 | 03/03/2021ROBLOX's $30 Billion Dollar Bet! - Why You Should Care About ROBLOX Going Public
Roblox is might be one of the biggest games no one's heard of and a big part of that is their audience. Roblox dominates the younger gamer space, with around 75% of kids in the United States logging in and a massive concurrent user base. They have a great model, giving revenue to game devs who use their platform and making game development accessible to even tweens. Despite all of this... They still operate at a loss. So what does it mean for the future of Roblox to go public on the stock market? Aw yeah we're talking stonks! (that's what the kids say these days right??)
#4 | 03/17/2021Trolls & Touchdowns - RPGs as Cinematic Entertainment
With the pandemic making home games more difficult, a lot of people have turned to getting their tabletop roleplaying fix by watching other people play. Some of these shows have gotten so big that they've actually introduced new people into the hobby, instead of the other way around. Critical Role, Rivals of Waterdeep, and The Adventure Zone come to mind. Heck, even we've given it a go for a charity stream! But what are the differences between playing rpgs at home, and producing them for an audience?
#5 | 03/31/2021Evil Races are Bad Game Design - Bioessentialism & Worldbuilding
There's been a spicy issue that's come up a few times in the tabletop roleplaying community over the last few years: how do we handle evil races? Are they a vital part of the fantasy genre, imported from Tolkein's works and therefore untouchable? Or should we reexamine the way that speculative fiction can sometimes just paint species and culture with the same broad brush? Well, we think that outside of any connection or implication of real-world situations, evil races are just... kind of bad and lazy game design.
#6 | 04/14/2021Easy Modes Aren't Easy - Designing Dynamic Difficulty
As games become more and more popular as a past time, there's become a growing conversation about the difficulty of games. We've all had that experience where we've hit a wall in a game we otherwise loved or a game was so easy it couldn't engage us for more than 10 minutes. Most games attempt to answer this difficulty by offering different modes that usually tweak enemy & player health, or enemy & player damage. Which is... fine. It's fine. But what about games like Ghost of Tsushima, Control, and the new gold standard, The Last of Us Part 2?
#7 | 04/28/2021Fail Faster 2: Fail Better - Iteration & Feedback
A good game designer knows that no idea is perfect and that you should start creating now instead of obsessing over the concept, but what happens when something isn't working out? Where do you go from there? Most of game design is based in iteration & feedback which will tell you when one of your ideas isn't working. But the actionable part is only half the battle. One has to develop emotional intelligence to learn from your own mistakes and improve. And that comes from a lot of practice.
#8 | 05/12/2021Final Fantasy VII: Breaking the Remake - Reboots, Remasters, and Remakes
Everything old is new again! All storytelling mediums eventually wrap around to trying to retell the stories of the past, but what does that mean? What is the difference between a reboot, remaster, and a remake? And how does Final Fantasy VII: Remake challenge the definitions we've set up for ourselves?
#9 | 05/26/2021Min-Spec vs AAA - The Secret Accessibility of the PC
As we refocus the conversation about games around accessibility, there's one area that often gets overlooked. Technical accessibility can be just as important and as big a barrier for people as physical accessibility. Computer games can get expensive when you account for all of the parts that go into building even a modest gaming rig. And as games have exploded in budgets for dazzling particle effects and cutting edge graphics, it can cut out a lot of gamers from the experience. So how do developers go about making games that can be played on high and low end machines?
#10 | 06/09/2021Making Better RPG Classes - What Makes a Class Classic?
Nothing is more iconic to fantasy roleplaying games than class systems. The warrior, the mage, the rogue. These archetypes make up a lot of what people envision when thinking about games like Dungeons and Dragons. So how can you make your own classes, regardless of what genre you're designing for?
#11 | 06/23/2021Helping Your Players Design - 6 Rules for Design Tools
We've seen a lot of sandbox games and tools to make designing more accessible emerging and it got us all thinking: how do you design the tools to let someone else have enough flexibility to design their own experience? How do you prevent getting lost in the weeds of tool designing? Is this just tool-ception? But here are 6 guiding principles that can help solidify your designs so that players can solidify theirs in ways you never expected.
#12 | 07/14/2021Wrestling with Genre: Sports vs Fighting Games
Genres can be a loose collection of ideas and mechanics so it isn't super surprising when particular games bust the mold. But usually those games are either unique or end up spinning off their own genre (Soulslike anyone?) What about wrestling games? Are they sports games? Fighting games? Or their own unique genre blended from the two? What do you think?
#13 | 07/21/2021Still No Great Video Game Movies - Protagonist Pitfalls
It's been 5 years since we did an episode on videogame movies so let's take a look at where we've gone and where we've yet to go. In a world where comic books rule the cinema and an entry into the Mad Max franchise swept through the Oscars, why have video game movies been left by the wayside? We think that it has something to do with how video game movies tend to treat the main characters... or rather, not treat them, as a way to preserve lore perfectly.
#14 | 08/04/2021Is Your Game Controlling You - Compulsive Design in Games
You ever have the absolute need to do something in a game, even if it was detrimental or made the game harder to enjoy? Anything from rolling through the fields of Hyrule to storing every last potion right up until the end credits roll juuuuust in case. Well sometimes that can be the result of messy design decisions. So how do we clean up our design and make sure the player can get to the good parts of the game, without the compulsory parts?
#15 | 08/18/2021Level Design 101 - Level Design Fundamentals
When we talk about game design on this channel, we often talk about the mechanics or even the narrative design of our games. But in order to play them they have to... you know... take place. Somewhere. Enter the level designer! There are loads of specialized level designers and loads of different kinds of levels but here are some tips and tricks of the trade!
01/15/2020Season 2020 - 28 episodes
01/09/2019Season 2019 - 55 episodes
01/17/2018Season 2018 - 40 episodes
01/18/2017Season 2017 - 46 episodes
01/06/2016Season 2016 - 48 episodes
01/14/2015Season 2015 - 48 episodes
01/08/2014Season 2014 - 51 episodes
01/09/2013Season 2013 - 49 episodes
01/11/2012Season 2012 - 47 episodes
01/06/2011Season 2011 - 51 episodes
07/29/2010Season 2010 - 23 episodes
09/15/2010Specials - 37 episodes

Additional Information

Production country: United States of America (USA)
Original language: English (EN)
Translated into 1 language: English (EN)
Status: Returning series
First episode released on: 07/29/2010
Latest episode released on: 08/18/2021

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WatchPlayStream ID: SHOWS:47076, Added: 05/16/2021, Last updated: 04/01/2024